TGS 2022 : que vaut Crisis Core Final Fantasy 7 Reunion ? Nos premières impressions

TGS 2022 preview: what is Crisis Core Final Fantasy 7 Reunion worth? Our first impressions

Preview TGS 2022: what is Crisis Core Final Fantasy 7 Reunion worth? Our first impressions

To keep us waiting for the second part of the remake of Final Fantasy VII expected a priori for the end of 2023, Square Enix has chosen to put back on the front of the stage a title a little less cult but still very popular with fans. Prequel to “FF7” released on PlayStation Portable in 2008, Crisis Core: Final Fantasy VII made us embody not Cloud but another member of the SOLDIER, Zack Fair, in the same universe. It is to this episode that the publisher has decided to also offer its remake, called “Reunion”, which will be released on December 13 on PC and consoles.

Preview Terms

We were able to test a demo of Crisis Core: Final Fantasy VII Reunion at a press event organized by Square-Enix in London. Our impressions come from this gaming session performed on playstation5based on the demo of the Tokyo Game Show 2022.


  • A real remake, much more than a remaster
  • Zack’s gameplay, nani?
  • A truly modernized classic

A real remake, much more than a remaster

We could have guessed it by finishing the last chapter of Final Fantasy VII Remake who made a lot of noise about him in terms of his rewriting and surprising scriptwriting liberties: Zack Fair was also going to make a comeback in a remake of Crisis Core announced during the celebrations around the 25th anniversary of Squaresoft’s hit. A choice anything but surprising given the aura of the universe Final Fantasy VII with players, and the finally obvious need for Square Enix to exploit a vein of such quality: the seventh episode of the famous franchise is by far the one to which the publisher has offered the largest extended universe.

Nevertheless, the main question lay in the real nature of such a project. Originally presented by Tetsuya Nomura (far too modestly) as a remaster for PCs and all current consoles, “Reunion” is indeed a total reconstruction of the title of 2008, reusing the artistic direction of Final Fantasy VII Remake even in its menus. What to be on familiar ground if you have experienced the latter since its release almost two and a half years ago: we can speak without misleading of a “prequel to FF7 Remake”, hence its publication a year before Final Fantasy VII Rebirth otherwise…

On PS5, we therefore find a very appreciable graphical finesse, which has little to envy to what was offered Final Fantasy VII Remake Intergrade released as a next-gen console exclusive. The graphic overhaul is admirable, as suggested comparisons with the PSP version published recently, and we quite logically hope for a similar rendering for the versions computer and Xbox Series. Since “Reunion” is not exclusive to new generations, we can wait for the playstation4 and the Xbox One performance identical to the first version of the remake (probably just as neat graphics, well “only” in HD, and framerate locked at 30 frames per second). However, we regret that we were unable to test the version nintendo-switch whose level of achievement will undoubtedly be lower, but undoubtedly very acceptable for the publisher to take the gamble of bringing this title to the hybrid console of nintendo.

Zack’s gameplay, nani?

TGS 2022: what is Crisis Core Final Fantasy 7 Reunion worth?  Our first impressions

In Crisis Core, it is Zack Fair that we play, and no longer Cloud Strife.

As Square Enix announced, the objective of Crisis Core: Final Fantasy VII Reunion is to recreate the original game from scratch, identically shot by shot, by modernizing its interface. On this point, one might think that we are getting closer to the philosophy of a The Last of Us Part I than the remake of Final Fantasy VII, which went well beyond and rethought to the major lines of its mythical scenario. But in truth, it is only on the backstory that this remake does not change anything (that the fans are therefore reassured, the screenplay will not be reworked as was the case for the 1997 work, whose conclusion of the remake caused a lot of talk).

The project is in any case less ambitious than the remake in the form of a trilogy, in particular because Crisis Core: Final Fantasy VII is not as dense a game as Final Fantasy VII was, and that we can be satisfied here with a single and unique game to revisit it. As Final Fantasy VII Rebirth approaches, the most important thing for Square is to make the connection between the first two parts of the remake and this prequel by emphasizing the character of Zack, with a capital role in this universe, and that new players who have only played Final Fantasy VII Remake do not necessarily know.

“Yes Cloud, this time I’m the hero, what are you going to do?”

TGS 2022: what is Crisis Core Final Fantasy 7 Reunion worth?  Our first impressions

Indeed, if Cloud Strife is one of these great icons of video games, it is a different protagonist that we play in Crisis Core, and to whom he is also often compared. As part of this remake, there was no question of making our “new” hero suffer from archaic gameplay: Zack actually benefits from an entirely revisited gameplay that is very reminiscent of that of Cloud in Final Fantasy VII Remake. To our delight, the combat system obviously from another age of the version Playstation Portable now takes up the much more action-RPG oriented one discovered two years ago, although it remains criticized by some purists. The overall interface has been optimized and totally modeled on that of Final Fantasy VII Remake, so that this almost total reconstruction of Crisis Core puts it in a way on the level of the “main game” of which it is the prequel.

The entire global interface is literally taken from Final Fantasy VII Remake. So much the better !

TGS 2022: what is Crisis Core Final Fantasy 7 Reunion worth?  Our first impressionsTGS 2022: what is Crisis Core Final Fantasy 7 Reunion worth?  Our first impressions

A truly modernized classic

Since we are talking about the combat system, the overall revision is less striking than in Final Fantasy VII Remake, whose action-RPG orientation did not make anyone happy. Groups of enemies encountered as you progress do not appear on screen in areas you explore, resulting in clashes in small closed spaces and the return of the mythical “Activating Combat Mode”, which will delight the nostalgic. Generally speaking, nothing has changed too much in substance, as Tetsuya Nomura and Yoshinori Kitase explained to us last July in a full interview of the two producers which we recommend reading, as their promises seem to be kept. The only real novelty seems to be in the “Ability Power” gauge of the most powerful enemies, which you can reduce or even completely empty in order to prevent them from executing a truly devastating attack (or, at the very least, to reduce its effects). Let things be clear: everything that was the soul of the fights of Crisis Core: Final Fantasy VII on PSP is still there, but modernized, smarter and above all more fluid and trying to avoid downtime as much as possible.

TGS 2022: what is Crisis Core Final Fantasy 7 Reunion worth?  Our first impressions

Ifrit is still impressive to face.

Indeed, a certain effort is to be welcomed when we see how Crisis Core: Final Fantasy VII Reunion seeks to overcome some gameplay inconsistencies and the slowness concerns of its elder. For example, “Limit Breaks” can finally be saved to be used when you need them rather than occurring without warning at an inopportune moment. In addition, the roulette system is still present but much less intrusive, and no longer causes any interruption once its result (a priori always random) has been determined, which avoids breaking the rhythm of the confrontation. In the same genre, sometimes quite long cinematics can be skipped, which was impossible on PSP. Admittedly, the remake sublimates them, but we will greatly appreciate dispensing with them to stay in the heat of the action, all the more so since the feeling in combat is always very pleasant.

Globally, the gameplay sensations are much better, and not only on the combat side. The greatly improved camera has a lot to do with it, as do the new Japanese and English dubs (we’ve only been able to test the latter so far). And what about the musical atmosphere signed Takeharu Ishimoto, re-orchestrated and benefiting here from new arrangements by the original composer. They make you really want to listen to the new soundtrack, especially if the work is as great as it was on Final Fantasy VII Remake! For all these reasons, we can’t wait to look at the final version of Crisis Core: Final Fantasy VII Reunion. to be released on December 13.

TGS 2022: what is Crisis Core Final Fantasy 7 Reunion worth?  Our first impressions

Our impressions

While we were wondering exactly where this “revisited” Crisis Core was located, it is clear that the title of Square Enix tends much more towards the side of the complete remake than the simple remaster with some improvements. If the scenario has not evolved an inch, everything has been completely redone on the basis of Final Fantasy VII Remake, to the delight of fans who were waiting to see one of the essential hits of the PSP on the front of the stage. If the final title is up to this too short session, Crisis Core: Final Fantasy VII Reunion could well be one of the essentials of the end of the year, right in time for the holidays, moreover.

Editorial review


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